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- Cleric spells are different from magic spells. Where
- the latter are cast using personal power, these are
- cast by the power of your deity. You are given a
- quota of spells as various powers that you can cast,
- and once cast, unless your deity is in a kindly mood,
- you can not cast more. You will have spend a night
- of prayer and devotion to regain the favor of your
- deity, which effectively means that you have to find
- a nice place to sleep, such as an inn.
- Turn Undead
- This spell invokes the divine powers of your deity to
- damage, if not destroy, undead creatures, sending
- them back to death, where they belong. The more
- powerful you are with regards to the opponents,
- the better this spell works. This spell also works
- for all undead in your opponents, not just the
- current target.
- Prayer
- This spell invokes the power of your deity to make
- you harder to be hit.
- Cure Light Wounds
- This spell cures light wounds.
- Identify
- This spell uses the power of your deity to identify
- special properties of what you are holding in your
- dominant hand, similar in many respects to the
- magic spell "Detect Magic". However, this works
- with rings and potions, and it can not distinguish
- between cursed rings and non-cursed rings that
- effect similar abilities.
- Blessing
- This spell is similar to Prayer, but instead of making
- you harder to hit, it causes blows that hit not to
- cause as much damage.
- Cure Serious Wounds
- This spell cures more damage than Cure Light
- Wounds, but otherwise they are the same.
- Remove Curse
- Every once and a while, you find a ring that you can
- not remove from you hand. This is because it is
- cursed - and is causing you harm in some manner as
- long as you are wearing it. You need this spell to
- remove the ring. If you have a cursed ring on both
- hands, it removes the ring on your dominant hand
- first.
- Neutralize Poison
- This spell will nullify any poison that you have in
- your system. This does not protect you against any
- future ingestions, however.
- Heal
- This spell attempts to heal all damage done to you.
- Word of Recall
- This is an emergency exit spell. If you are in a
- completely hopeless situation, this spell (if it works)
- will teleport you back to the spot you started the
- game at. Powerful characters can also use this
- spell when they are too lazy to walk back.
-